Redirected walking for virtually expanded play area

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ESTIMATION OF DETECTION THRESHOLDS FOR REDIRECTED WALKING TECHNIQUES 2 Estimation of Detection Thresholds for Redirected Walking Techniques

In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world....

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Moving Towards Generally Applicable Redirected Walking

Walking is the most natural way of moving within a virtual environment (VE). Mapping the user’s movement one-to-one to the real world clearly has the drawback that the limited range of the tracking sensors and a rather small working space in the real word restrict the users’ interaction. In this paper we introduce concepts for virtual locomotion interfaces that support exploration of large-scal...

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Generalised Algorithms for Redirected Walking in Virtual Environments

Several authors have identified benefits from allowing users to move through a virtual environment (VE) by walking in the real world. However implementation of this approach can be problematic, particularly for largescale VEs, primarily because of the need to avoid the user colliding with real-world obstacles. 'Redirected walking'[1] offers a possible solution to this problem — this algorithm d...

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ژورنال

عنوان ژورنال: SHS Web of Conferences

سال: 2021

ISSN: 2261-2424

DOI: 10.1051/shsconf/202110204008